Press Release for "Day Day Play at Tai Kwun", Jockey Club “Play n Gain” Project, Faculty of Education, The University of Hong Kong
Updated on November 23, 2021 (Tue)
Faculty of Education, the University of Hong Kong
Jockey Club “Play n Gain Project”
Day Day Play at Tai Kwun
The Jockey Club “Play n Gain Project” (the Project) successfully organised a parent-child event called “Day Day Play at Tai Kwun” on November 20, 2021 (Saturday). This project is implemented by the Centre for Advancement in Inclusive and Special Education (CAISE) at the Faculty of Education, the University of Hong Kong (HKU), and funded by The Hong Kong Jockey Club Charities Trust. The event aimed to spread positive energy from kindergarten to community through play education.
Dr Mantak Yuen, the Principal Investigator of the Project remarked: “As the COVID-19 pandemic begins to ease, we have planned to organise some interactive play activities in the community under proper social distancing. The event in Tai Kwun successfully enabled participants to understand that playing games could turn learning into fun, did not require props, and could be played anytime, anywhere, with anyone. Parents modified traditional games to make them more playful and interactive.”
Dr Sylvia Liu, Director of the Project added: “Through these parent-child activities, we spread the value of play education from kindergarten to the community, breaking through generational and geographical boundaries. Regardless of age and background, adults and children could together learn key interactive game skills that will benefit their social and emotional development. In this event, parents who had already acquired the game skills (the ‘game ambassadors’) invited participants to play well-known games enhanced with new elements. We also had a ‘My Favourite Game Award’ to encourage them to think of innovative ideas for game development.”
It had been over three years since the Project was launched, and the team had witnessed real growth in participating parents who joined in the training workshops and learnt how to lead games in the kindergarten where their children are studying. They had also assisted in organising on-site play days at HKU; and during the pandemic they had even learnt to lead interactive games online. In this event at Tai Kwun, these parents helped further promote play education to the community.
Looking forward, the Project will continue to cooperate with partner organisations and expand the community network. The Project team’s wish is to involve more elders, parent volunteers, non-Chinese speaking students, and people from all walks of life to participate in and lead interactive games. Parents benefit from returning to games of their childhood, being filled with positive energy and communicating better with children through playing the games. Children benefit by enhancing their interpersonal and social skills through playing interactively with new friends.
About the Jockey Club “Play n Gain Project”
Jockey Club “Play n Gain Project” is a play education programme funded by The Hong Kong Jockey Club Charities Trust and implemented by CAISE in the Faculty of Education at HKU. The project was developed from a research-based play education programme used effectively in Hong Kong for over 10 years. The conceptual framework underpinning the project is the “Social Star Mirror Model” created by Dr Liu in 2015 to improve children’s social-emotional learning through playing face-to-face interactive games. Fourteen kindergartens have adopted this approach in which parents join forces with teachers to create positive social learning experiences for children. The parents ultimately become skilled and knowledgeable in applying games as a positive aid to increasing children’s social and emotional development, and they are able to apply the skills at home and in community settings.
November 23, 2021
賽馬會「玩學相長」計劃是由香港賽馬會慈善信託基金捐助、香港大學教育學院教研發展中心推行的一個社交情緒學習項目。該計劃建基於一項已在香港有效實施了十多年的遊戲教育研究，以「社交閃星星」學習概念模型（Social Star Mirror Model）（Liu, 2015）為基礎，運用面對面的互動遊戲，提升幼兒的社交技能和情感發展。計劃在14間幼稚園推行，培訓家長與教師攜手為孩子建構正面的社交學習體驗, 讓家長運用相關的知識技巧，將遊戲變成提升孩子社交情感發展的好幫手，並適用於家庭以至社區。